It’s apparent to me, as I’m sure with alot of us, that the inner workings of the industry are changing. When a one man team can create a pretty decent game that makes him a small chunk of change it makes everyone else up to the top rethink their strategies. After all, how can you...
I read a great article today on Gamasutra, “The Player Becomes The Producer: Natural User Interface Design Impact”, where John Nash talks about his experiences with developing for the Kinect interface and about how development is changing because of it. This got me thinking about the future for the Kinect. Will it be more...
Clipped from: experimentalgameplay.com (share this clip) This month I’m going to actually get myself to do the experimental gameplay project. I have 7 days to put together a gameplay prototype around the them “ASCII”. What comes to mind right off the bat is a word game since it suggests you can only use letters and...
Clipped from: www.gamasutra.com (share this clip) The CEO of inXile, Brian Fargo, recently did an interview for Gamasutra. I think his insight into the current state of the game industry all around is spot on. Give it a read if you have some time.
At some point in our careers, everyone in the game industry has some involment in the QA process. A good number of people get their start in QA and work on to go other directions. Even at the top of the chain you find yourself having to play the game and looking for issues others...
For engineers the title is not entirely true. It is important what you know. The point I want to make though is that going around thinking you truly know something is not always the best way to do it and probably might be one of the worst mentalities to have. For one, you might be wrong! I...